Rapidly-developing technology has digital media studios playing catchup every year, and the development of these technologies can influence artistic style shifts, in ways both obvious and subtle. However, an avid iCivics player may suspiciously squint at the recently-updated Executive Command map, or even the expanded cast of Win The White House2.0 bobbles–and rightly so! 2016 marked the launch of some significant style pivots to these remade classics. Since then, the majority of iCivics’ games have shared the same recognizable style, with a few outlying exceptions like Crisis of Nations and Power Play. Some players (both students and teachers) have used the visually iconic iCivics games since the very beginning when Do I Have A Right? first rolled out of our studio in 2010.ĭo I Have A Right’s style of a sleek isometric field of view, along with its cast of bobble-head characters, set the stage for iCivics games to come. These games have been played in all 50 states by students and educators alike, teaching a wide variety of civics topics from basic American rights and judicial processes to the fundamental structure of America’s government. Filament Games and have shared a long and prosperous relationship over the years, during which they have created nineteen learning games together.
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